Counter Strike 1.6 – Romania
Counter Strike 1.6 – Romania – It’s modified version of Counter Strike 1.6 (CS 1.6) game, it’s version 48 of CS 1.6 game released few year’s ago and counted a huge amount of this game version fan’s. This game version have a lot of fan’s (players who play CS 1.6 with version 48 build of CS game), because in this version of the game you will find fixed a lot of game bug’s, updated graphics (player’s and gun’s model’s), updated sound’s, details of the map’s and much more. With CS 1.6 V48 you can join any CS 1.6 game server (Protocol 47, protocol 48 and double protocol – 47+48), this version of the game have only one bad thing – With this version of the game you will not be able to join STEAMED CS 1.6 game server if you will use NON-STEAM game version, but this thing you will find not only in version 48 of CS 1.6 game, all non steam game version’s have that problem.
The Sumerians adopted an agricultural lifestyle perhaps as early as c. 5000 BC – 4500 BC. The region demonstrated a number of core agricultural techniques, including organized irrigation, large-scale intensive cultivation of land, mono-cropping involving the use of plough agriculture, and the use of an agricultural specialized labour force under bureaucratic control. The necessity to manage temple accounts with this organization led to the development of writing.
In the early Sumerian Uruk period, the primitive pictograms suggest that sheep, goats, cattle, and pigs were domesticated. They used oxen as their primary beasts of burden and donkeys or equids as their primary transport animal and “woollen clothing as well as rugs were made from the wool or hair of the animals. … By the side of the house was an enclosed garden planted with trees and other plants; wheat and probably other cereals were sown in the fields, and the shaduf was already employed for the purpose of irrigation. Plants were also grown in pots or vases
The Sumerians were one of the first known beer drinking societies. Cereals were plentiful and were the key ingredient in their early brew. They brewed multiple kinds of beer consisting of wheat, barley, and mixed grain beers. Beer brewing was very important to the Sumerians. It was referenced in the Epic of Gilgamesh when Enkidu was introduced to the food and beer of Gilgamesh’s people: “Drink the beer, as is the custom of the land… He drank the beer-seven jugs! and became expansive and sang with joy!”[40]
In the early Sumerian Uruk period, the primitive pictograms suggest that sheep, goats, cattle, and pigs were domesticated. They used oxen as their primary beasts of burden and donkeys or equids as their primary transport animal and “woollen clothing as well as rugs were made from the wool or hair of the animals. … By the side of the house was an enclosed garden planted with trees and other plants; wheat and probably other cereals were sown in the fields, and the shaduf was already employed for the purpose of irrigation. Plants were also grown in pots or vases
The Sumerians were one of the first known beer drinking societies. Cereals were plentiful and were the key ingredient in their early brew. They brewed multiple kinds of beer consisting of wheat, barley, and mixed grain beers. Beer brewing was very important to the Sumerians. It was referenced in the Epic of Gilgamesh when Enkidu was introduced to the food and beer of Gilgamesh’s people: “Drink the beer, as is the custom of the land… He drank the beer-seven jugs! and became expansive and sang with joy!”[40]
The Sumerians practiced similar irrigation techniques as those used in Egypt.[41] American anthropologist Robert McCormick Adams says that irrigation development was associated with urbanization,[42] and that 89% of the population lived in the cities.
They grew barley, chickpeas, lentils, wheat, dates, onions, garlic, lettuce, leeks and mustard. Sumerians caught many fish and hunted fowl and gazelle.[43]
Sumerian agriculture depended heavily on irrigation. The irrigation was accomplished by the use of shaduf, canals, channels, dykes, weirs, and reservoirs. The frequent violent floods of the Tigris, and less so, of the Euphrates, meant that canals required frequent repair and continual removal of silt, and survey markers and boundary stones needed to be continually replaced. The government required individuals to work on the canals in a corvee, although the rich were able to exempt themselves.
As is known from the “Sumerian Farmer’s Almanac”, after the flood season and after the Spring Equinox and the Akitu or New Year Festival, using the canals, farmers would flood their fields and then drain the water. Next they made oxen stomp the ground and kill weeds. They then dragged the fields with pickaxes. After drying, they plowed, harrowed, and raked the ground three times, and pulverized it with a mattock, before planting seed. Unfortunately the high evaporation rate resulted in a gradual increase in the salinity of the fields. By the Ur III period, farmers had switched from wheat to the more salt-tolerant barley as their principal crop.
Sumerians harvested during the spring in three-person teams consisting of a reaper, a binder, and a sheaf handler.[44] The farmers would use threshing wagons, driven by oxen, to separate the cereal heads from the stalks and then use threshing sleds to disengage the grain.
The Tigris-Euphrates plain lacked minerals and trees. Sumerian structures were made of plano-convex mudbrick, not fixed with mortar or cement. Mud-brick buildings eventually deteriorate, so they were periodically destroyed, leveled, and rebuilt on the same spot. This constant rebuilding gradually raised the level of cities, which thus came to be elevated above the surrounding plain. The resultant hills, known as tells, are found throughout the ancient Near East.
The Tigris-Euphrates plain lacked minerals and trees. Sumerian structures were made of plano-convex mudbrick, not fixed with mortar or cement. Mud-brick buildings eventually deteriorate, so they were periodically destroyed, leveled, and rebuilt on the same spot. This constant rebuilding gradually raised the level of cities, which thus came to be elevated above the surrounding plain. The resultant hills, known as tells, are found throughout the ancient Near East.
According to Archibald Sayce, the primitive pictograms of the early Sumerian (i.e. Uruk) era suggest that “Stone was scarce, but was already cut into blocks and seals. Brick was the ordinary building material, and with it cities, forts, temples and houses were constructed. The city was provided with towers and stood on an artificial platform; the house also had a tower-like appearance. It was provided with a door which turned on a hinge, and could be opened with a sort of key; the city gate was on a larger scale, and seems to have been double. The foundation stones — or rather bricks — of a house were consecrated by certain objects that were deposited under them.”[32]
The most impressive and famous of Sumerian buildings are the ziggurats, large layered platforms which supported temples. Sumerian cylinder seals also depict houses built from reeds not unlike those built by the Marsh Arabs of Southern Iraq until as recently as 400 CE. The Sumerians also developed the arch, which enabled them to develop a strong type of dome. They built this by constructing and linking several arches. Sumerian temples and palaces made use of more advanced materials and techniques,[citation needed] such as buttresses, recesses, half columns, and clay nails.
The Sumerians developed a complex system of metrology c. 4000 BC. This advanced metrology resulted in the creation of arithmetic, geometry, and algebra. From c. 2600 BC onwards, the Sumerians wrote multiplication tables on clay tablets and dealt with geometrical exercises and division problems. The earliest traces of the Babylonian numerals also date back to this period.[45] The period c. 2700 – 2300 BC saw the first appearance of the abacus, and a table of successive columns which delimited the successive orders of magnitude of their sexagesimal number system.[46] The Sumerians were the first to use a place value numeral system. There is also anecdotal evidence the Sumerians may have used a type of slide rule in astronomical calculations. They were the first to find the area of a triangle and the volume of a cube
Discoveries of obsidian from far-away locations in Anatolia and lapis lazuli from Badakhshan in northeastern Afghanistan, beads from Dilmun (modern Bahrain), and several seals inscribed with the Indus Valley script suggest a remarkably wide-ranging network of ancient trade centered on the Persian Gulf. For example, Imports to Ur came from many parts of the world. In particular, the metals of all types had to be imported.
The Sumerians developed a complex system of metrology c. 4000 BC. This advanced metrology resulted in the creation of arithmetic, geometry, and algebra. From c. 2600 BC onwards, the Sumerians wrote multiplication tables on clay tablets and dealt with geometrical exercises and division problems. The earliest traces of the Babylonian numerals also date back to this period.[45] The period c. 2700 – 2300 BC saw the first appearance of the abacus, and a table of successive columns which delimited the successive orders of magnitude of their sexagesimal number system.[46] The Sumerians were the first to use a place value numeral system. There is also anecdotal evidence the Sumerians may have used a type of slide rule in astronomical calculations. They were the first to find the area of a triangle and the volume of a cube
Discoveries of obsidian from far-away locations in Anatolia and lapis lazuli from Badakhshan in northeastern Afghanistan, beads from Dilmun (modern Bahrain), and several seals inscribed with the Indus Valley script suggest a remarkably wide-ranging network of ancient trade centered on the Persian Gulf. For example, Imports to Ur came from many parts of the world. In particular, the metals of all types had to be imported.
The Epic of Gilgamesh refers to trade with far lands for goods such as wood that were scarce in Mesopotamia. In particular, cedar from Lebanon was prized. The finding of resin in the tomb of Queen Puabi at Ur, indicates it was traded from as far away as Mozambique.
The Sumerians used slaves, although they were not a major part of the economy. Slave women worked as weavers, pressers, millers, and porters.
Sumerian potters decorated pots with cedar oil paints. The potters used a bow drill to produce the fire needed for baking the pottery. Sumerian masons and jewelers knew and made use of alabaster (calcite), ivory, iron, gold, silver, carnelian, and lapis lazuli.
Large institutions kept their accounts in barley and silver, often with a fixed rate between them. The obligations, loans and prices in general were usually denominated in one of them. Many transactions involved debt, for example goods consigned to merchants by temple and beer advanced by “ale women”.[49]
Large institutions kept their accounts in barley and silver, often with a fixed rate between them. The obligations, loans and prices in general were usually denominated in one of them. Many transactions involved debt, for example goods consigned to merchants by temple and beer advanced by “ale women”.[49]
Commercial credit and agricultural consumer loans were the main types of loans. The trade credit was usually extended by temples in order to finance trade expeditions and was nominated in silver. The interest rate was set at 1/60 a month (one shekel per mina) some time before 2000 BC and it remained at that level for about two thousand years.[49] Rural loans commonly arose as a result of unpaid obligations due to an institution (such as a temple), in this case the arrears were considered to be lent to the debtor.[50] They were denominated in barley or other crops and the interest rate was typically much higher than for commercial loans and could amount to 1/3 to 1/2 of the loan principal.[49]
Periodically “clean slate” decrees were signed by rulers which cancelled all the rural (but not commercial) debt and allowed bondservants to return to their homes. Customarily rulers did it at the beginning of the first full year of their reign, but they could also be proclaimed at times of military conflict or crop failure. The first known ones were made by Enmetena and Urukagina of Lagash in 2400-2350 BC. According to Hudson, the purpose of these decrees was to prevent debts mounting to a degree that they threatened fighting force which could happen if peasants lost the subsistence land or became bondservants due to the inability to repay the debt.
For Half-Life 2, Valve Corporation developed a new game engine called Source, which handles the game’s visual, audio, and artificial intelligence elements. The Source engine comes packaged with a heavily modified version of the Havok physics engine that allows for further interactivity in both single-player and online environments.[11] When coupled with Steam, it becomes easy to roll out new features. One such example being high dynamic range rendering, which Valve first demonstrated in a free downloadable level called Lost Coast for owners of Half-Life 2.[12] Several other games use the Source engine, including Day of Defeat: Source and Counter-Strike: Source, both of which were also developed by Valve.[13]
Integral to Half-Life 2 on the Windows, Mac, and Linux platforms is the Steam content delivery system developed by Valve Corporation. All Half-Life 2 players on PC are required to have Steam installed and a valid account in order to play.[14] Steam allows customers to purchase games and other software straight from the developer and have them downloaded directly to their computer as well as receiving “micro updates.” These updates also make hacking the game harder to do and has thus far been somewhat successful in staving off cheats and playability for users with unauthorized copies.[15] Steam can also be used for finding and playing multiplayer games through an integrated server browser and friends list, and game data can be backed up with a standard CD or DVD burner. Steam and a customer’s purchased content can be downloaded onto any computer, as long as that account is only logged in at one location at a given time. The usage of Steam has not gone without controversy.[16] Some users have reported numerous problems with Steam, sometimes being serious enough to prevent a reviewer from recommending a given title available on the service. In other cases, review scores have been lowered.[17]
The book Half-Life 2: Raising the Bar, revealed many of the game’s original settings and action that were cut down or removed from the game. Half-Life 2 was originally intended to be a darker game with grittier artwork, where the Combine were more obviously draining the oceans for minerals and replacing the atmosphere with noxious, murky gases. Nova Prospekt was originally intended to be a small Combine rail depot built on an old prison in the wasteland. Eventually, Nova Prospekt grew from a stopping-off point along the way to the destination itself.
Half-Life 2 was merely a rumor until a strong impression at E3 in May 2003, where it won several awards for best in show. Originally slated for release in September 2003, the game was delayed in the wake of the cracking of Valve’s internal network.[19] The network was accessed through a null session connection to Tangis which was hosted in Valve’s network and a subsequent upload of an ASP shell, resulting in the leak of the game’s source code and many other files including maps, models and a playable early version of Half-Life 2 and Counter-Strike Source in early September 2003.[20] On October 2, 2003, Valve CEO Gabe Newell publicly explained in the Halflife2.net (now ValveTime.net) forums[21] the events that Valve experienced around the time of the leak, and requested users to track down the perpetrators if possible.
In June 2004, Valve Software announced in a press release that the FBI had arrested several people suspected of involvement in the source code leak.[22] Valve claimed the game had been leaked by a German black-hat hacker named Axel “Ago” Gembe. After the leak, Gembe had contacted Newell through e-mail (also providing an unreleased document planning the E3 events).[23] Newell kept corresponding with Gembe, and Gembe was led into believing that Valve wanted to employ him as an in-house security auditor. He was to be offered a flight to the USA and was to be arrested on arrival by the FBI. When the German government became aware of the plan, Gembe was arrested in Germany instead, and put on trial for the leak as well as other computer crimes in November 2006, such as the creation of Agobot, a highly successful trojan which harvested users’ data.[24][25][26]
At the trial in November 2006 in Germany, Gembe was sentenced to two years’ probation. In imposing the sentence, the judge took into account such factors as Gembe’s difficult childhood and the fact that he was taking steps to improve his situation
On December 22, 2005, Valve released a 64-bit version of the Source game engine for x86-64 processor-based systems running Windows XP Professional x64 Edition, Windows Server 2003 x64, Windows Vista x64, or Windows Server 2008 x64. This update, delivered via Steam, enabled Half-Life 2 and other Source-based games to run natively on 64-bit processors, bypassing the 32-bit compatibility layer. Gabe Newell, one of the founders of Valve, stated that this is “an important step in the evolution of our game content and tools,” and that the game benefits greatly from the update.[27] The response to the release varied: some users reported huge performance boosts, while technology site Techgage found several stability issues and no notable frame rate improvement.[28] At the time of release, 64-bit users reported bizarre in-game errors including characters dropping dead, game script files not being pre-cached (i.e., loaded when first requested instead), map rules being bent by AI, and other glitches.[29][30]
On December 22, 2005, Valve released a 64-bit version of the Source game engine for x86-64 processor-based systems running Windows XP Professional x64 Edition, Windows Server 2003 x64, Windows Vista x64, or Windows Server 2008 x64. This update, delivered via Steam, enabled Half-Life 2 and other Source-based games to run natively on 64-bit processors, bypassing the 32-bit compatibility layer. Gabe Newell, one of the founders of Valve, stated that this is “an important step in the evolution of our game content and tools,” and that the game benefits greatly from the update.[27] The response to the release varied: some users reported huge performance boosts, while technology site Techgage found several stability issues and no notable frame rate improvement.[28] At the time of release, 64-bit users reported bizarre in-game errors including characters dropping dead, game script files not being pre-cached (i.e., loaded when first requested instead), map rules being bent by AI, and other glitches.[29][30]
During Electronic Arts’ summer press event on July 13, 2006, Gabe Newell announced that Half-Life 2 would ship on next-generation consoles (specifically, the Xbox 360 and PlayStation 3) along with episodes One and Two, Team Fortress 2, and Portal[31] in a package called The Orange Box. The Windows version was released on October 10, 2007, as both a retail boxed copy, and as a download available through Valve’s Steam service. The Xbox 360 version was also released on October 10, 2007. A PlayStation 3 version was released on December 11, 2007.[32]
On May 26, 2010, Half-Life 2, along with Half-Life 2: Episode One and Episode Two, was released for Mac OS X.[33] Portal was made available for the platform on May 13, 2010, and despite the notable absence of Team Fortress 2 on the platform, Valve began selling The Orange Box for OS X on May 26, 2010. OS X support for Team Fortress 2 was added on June 10, 2010, completing the package.[34] In May 2013, Valve released a beta update to Half-Life 2 which included support for the Oculus Rift virtual reality headset, with a full release of the feature coming later that year in June.
A 1 GB portion of Half-Life 2 became available for pre-load through Steam on August 26, 2004. This meant that customers could begin to download encrypted game files to their computer before the game was released. When the game’s release date arrived, customers were able to pay for the game through Steam, unlock the files on their hard drives and play the game immediately, without having to wait for the entire game to download. The pre-load period lasted for several weeks, with several subsequent portions of the game being made available, to ensure all customers had a chance to download the content before the game was released.[36]
Half-Life 2 was simultaneously released through Steam, CD, and on DVD in several editions. Through Steam, Half-Life 2 had three packages that a customer could order. The basic version (“Bronze”) includes only Half-Life 2 and Counter-Strike: Source, whereas the “Silver” and “Gold” (collector’s edition) versions also include Half-Life: Source (ports of the original Half-Life and Day of Defeat mod to the new engine). The collector’s edition/”Gold” version additionally includes merchandise, such as a T-shirt, a strategy guide and CD containing the soundtrack used in Half-Life 2. Both the disc and Steam versions require Steam to be installed and active for play to occur.[37]
Counter Strike 1.6 – Romania
Reviewed by fleonitib
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July 13, 2017
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