Counter-Strike 1.6 Virtus Pro - Gadimja Gaming

Counter-Strike 1.6 Virtus Pro







Oldschool player models
Powerful CFG
Bots (Controls: “H”)
Garanteed to run on Windows 10 and earlier versions
48 proto
100% Anti-Hacking protection
Unlimited download speed
Fast installation (less than a minute)
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build : 13 : 14 : 12 Aug 29 2013 (6153)
Release date May , 2016
Supports operating system Windows 10
Includes latest CS 1.6 Bots
Client can join Steam P48 servers
Dedicated Server is also included
Working Dedicated and Listen server
Game is operating with REVOLUTiON Emulator
Include latest Metamod-P and AmxModX
Playable on LAN and Internet
Entirely new Weapons & Playermodels added
plugins.ini is in cstrike\addons\amxmodx\configs located
Improved texture ( blood , overviews , buy menu , new icons for HUD etc. )
In game ads are removed
And many more..
The first electronic digital computers, Colossus and ENIAC, were built during World War II to aid the Allied war effort against the Axis powers.[5] Shortly after the war, the promulgation of the first stored program architectures at the University of Pennsylvania (EDVAC), Cambridge University (Electronic Delay Storage Automatic Calculator (EDSAC)), the University of Manchester (Manchester Mark 1), and Princeton University (IAS machine) allowed computers to be easily reprogrammed to undertake a variety of tasks, which facilitated commercializing computers in the early 1950s by companies like Remington Rand, Ferranti, and IBM.[6] This in turn promoted the adoption of computers by universities, government organizations, and large corporations as the decade progressed.[7] It was in this environment that the first video games were born.
The computer games of the 1950s can generally be divided into three categories: training and instructional programs, research programs in fields such as artificial intelligence, and demonstration programs intended to impress or entertain the public. Because these games were largely developed on unique hardware in a time when porting between systems was difficult and were often dismantled or discarded after serving their limited purposes, they did not generally influence further developments in the industry.[8] For the same reason, it is impossible to be certain who developed the first computer game or who originally modeled many of the games or play mechanics introduced during the decade, as there are likely several games from this period that were never publicized and are thus unknown today.[8]
The earliest known written computer game was a chess simulation developed by Alan Turing and David Champernowne called Turochamp, which was completed in 1948 but never actually implemented on a computer. The earliest known computer games actually implemented were two custom built machines called Bertie the Brain and Nimrod, which played tic-tac-toe and the game of Nim, respectively. Bertie the Brain, designed and built by Josef Kates at Rogers Majestic, was displayed at the Canadian National Exhibition in 1950,[9] while Nimrod, conceived by John Bennett at Ferranti and built by Raymond Stuart-Williams, was displayed at the Festival of Britain and the Berlin Industrial Show in 1951.[10] Neither game incorporated a cathode ray tube (CRT) display.[11][12] The first games known to incorporate a monitor were two research projects completed in 1952, a checkers program by Christopher Strachey on the Ferranti Mark 1[13] and a tic-tac-toe program called OXO by Alexander Douglas on the EDSAC.[14] Both of these programs used a relatively static display to track the current state of the game board. The first known game incorporating graphics that updated in real time was a pool game programmed by William Brown and Ted Lewis specifically for a demonstration of the MIDSAC computer at the University of Michigan in 1954
Perhaps the first game created solely for entertainment rather than to demonstrate the power of some technology, train personnel, or aid in research was Tennis for Two, designed by William Higinbotham and built by Robert Dvorak at the Brookhaven National Laboratory in 1958. Designed to entertain the general public at Brookhaven’s annual series of open houses, the game was deployed on an analog computer with graphics displayed on an oscilloscope and was dismantled in 1959. Higinbotham never considered adapting the successful game into a commercial product, which would have been impractical with the technology of the time. Ultimately, the widespread adoption of computers to play games would have to wait for the machines to spread from serious academics to their students on U.S. college campuses
The mainframe computers of the 1950s were generally batch processing machines of limited speed and memory. This made them generally unsuited for games. Further, they were costly and relatively scarce commodities, so computer time was a precious resource that could not be wasted on frivolous pursuits like entertainment. At the Lincoln Laboratory at the Massachusetts Institute of Technology (MIT), however, a team led by Jay Forrester developed a computer called Whirlwind in the early 1950s that processed commands in real time and incorporated a faster and more reliable form of random access memory (RAM) based around magnetic cores. Based on this work, two employees at the lab named Ken Olsen and Wes Clark developed a prototype real time computer called the TX-0 that incorporated the recently invented transistor, which ultimately allowed the size and cost of computers to be significantly reduced. Olsen subsequently established the Digital Equipment Corporation (DEC) with Harlan Anderson in 1957 and developed a commercial update of the TX-0 called the PDP-1.
Counter-Strike 1.6 Virtus Pro Counter-Strike 1.6 Virtus Pro Reviewed by fleonitib on October 23, 2016 Rating: 5

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