This version of the game is extremely new and fully improved edition of Counter-Strike. It includes a powerful re-design of the whole game-play featuring a whole set of golden weapons and amazing new look. It also includes smart bots and the best servers avaliable on the net. Download CS at our website to get a client with powerfull protection from malicious scripts and files will make it safe to play without a fear of an admin damaging it or being injected with Autoconnect or a GameMenu hack. Features: Original player models Golden weapons Bots (Controls: “H”) Garanteed to run on Windows 10 and earlier versions 48 proto 100% Anti-Hacking protection Unlimited download speed Fast installation (less than a minute) The Magnavox Odyssey never caught on with the public, due largely to the limited functionality of its primitive technology. By the middle of the 1970s, however, the ball-and-paddle craze in the arcade had ignited public interest in video games and continuing advances in integrated circuits had resulted in large-scale integration (LSI) microchips cheap enough to be incorporated into a consumer product. In 1975, Magnavox reduced the part count of the Odyssey using a three-chip set created by Texas Instruments and released two new systems that only played ball-and-paddle games, the Odyssey 100 and Odyssey 200. Atari, meanwhile, entered the consumer market that same year with the single-chip Home Pong system designed by Harold Lee. The next year, General Instrument released a “Pong-on-a-chip” LSI and made it available at a low price to any interested company. Toy company Coleco Industries used this chip to create the million-selling Telstar console model series (1976–77), while dozens of other companies released models as well. Overall, sales of dedicated ball-and-paddle systems in the U.S. grew from 350,000 in 1975 to a peak of 5–6 million in 1977. A similar boom hit the United Kingdom and other parts of Europe, with much of the market supplied by clone manufacturers in Hong Kong After 1977, the dedicated console market in the United States collapsed. A new wave of programmable systems hit the market starting with the Fairchild Channel F in 1976 that offered the possibility of purchasing and playing a wider variety of games stored on cartridges containing mask ROM that could be plugged directly into the CPU of the console. As older model dedicated consoles were heavily discounted and consumers with more purchasing power transitioned to the new programmable systems, newer dedicated systems with more advanced features like Video Pinball from Atari and the Odyssey 4000 were squeezed out by their lower priced predecessors and their more sophisticated programmable replacements. This caused a brief dip in the market and the exit of industry leader Coleco, which failed to transition to programmable hardware. Fairchild remained in the new programmable market alongside Atari and Magnavox, which released the VCS (1977) and Odyssey2 (1978) respectively. In the 1960s, a number of computer games were created for mainframe and minicomputer systems, but these failed to achieve wide distribution due to the continuing scarcity of computer resources, a lack of sufficiently trained programmers interested in crafting entertainment products, and the difficulty in transferring programs between computers in different geographic areas. By the end of the 1970s, however, the situation had changed drastically. The BASIC and C high-level programming languages were widely adopted during the decade, which were more accessible than earlier more technical languages such as FORTRAN and COBOL, opening up computer game creation to a larger base of users. With the advent of time-sharing, which allowed the resources of a single mainframe to be parceled out among multiple users connected to the machine by terminals, computer access was no longer limited to a handful of individuals at an institution, creating more opportunities for students to create their own games. Further, the widespread adoption of the PDP-10, released by Digital Equipment Corporation (DEC) in 1966, and the portable UNIX operating system, developed at Bell Labs in 1971 and released generally in 1973, created common programming environments across the country that reduced the difficulty of sharing programs between institutions. Finally, the founding of the first magazines dedicated to computing like Creative Computing (1974), the publication of the earliest program compilation books like 101 BASIC Computer Games (1973), and the spread of wide-area networks such as the ARPANET allowed programs to be shared more easily across great distances. As a result, many of the mainframe games created by college students in the 1970s influenced subsequent developments in the video game industry in ways that, Spacewar! aside, the games of the 1960s did not. In the arcade and on home consoles, fast-paced action and real-time gameplay were the norm in genres like racing and target shoo
Counter Strike 1.6 – GOLD EDITION
Reviewed by fleonitib
on
July 10, 2017
Rating: 5
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